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Hearts of iron 4 autonomy
Hearts of iron 4 autonomy








Some levels of autonomy permit the master country to construct on puppet’s territory or conscript the puppet’s forces into the master’s control. Puppets do not have free reign over their affairs, though what they can do – and what can be done to them – varies by autonomy level. Each of these autonomy levels carries certain implications which you can read about in detail on the Hearts of Iron IV Wiki. The autonomy system uses tiers of autonomy levels, listed in the table above. You can see what puppets you have under your control through the “Political” panel by clicking the “Manage Subjects” button, shown below.Īnnexed – Absorbed into the Master countryĪ table showing the approximately equivalent autonomy levels, from most free to least free. Others must gain them by conquering territories and releasing them as a puppet state. Some countries start with puppets under their control, such as the United Kingdom or Japan.

hearts of iron 4 autonomy hearts of iron 4 autonomy hearts of iron 4 autonomy

They are not independent, though they may have varying degrees of autonomy. Puppets are, simply put, states that are controlled by other states. The key fundamentals of this post apply to all forms of puppet, however. Note: Some elements of this post, such as the puppets controlled by Britain and the start of the game, are dependent upon downloadable content. This short tutorial explains how to annex puppets, an often-overlooked element of the puppet state feature. Whether you’re playing Britain, with the Dominions starting out as puppets, or if you’ve just conquered Germany as the Soviet Union and you decided to turn them into a friendly satellite state, they will come up in your game. At one point or another, you’re bound to come across puppet states in Hearts of Iron IV.










Hearts of iron 4 autonomy