
So while there are obvious similarities to Doom, from the coloured keycards to the intricate, maze-like levels, Dark Forces uses a bespoke engine that was written completely from scratch, led by programmer Ray Gresko. Lead designer Daron Stinnett, interviewed in PC Gamer back in 1994, said this created an “active environment” where “ships come and go at flight decks and rivers sweep along”.ĭark Forces isn’t remembered for being a pioneering game in terms of its technology, but LucasArts was doing some really innovative stuff here. A rudimentary effect to modern eyes, but hugely impressive at the time. This is most apparent at the beginning of a mission when you see Katarn’s ship, the Moldy Crow, taking off and flying away. LucasArts’ in-house Jedi engine could do a lot of tricks that id’s game couldn’t, including animated textures, 3D objects, and haze effects.
Quick Mod: Jyn Erso Blaster with Meishel 2.It’s hard not to think of Dark Forces as Doom with Stormtroopers, but that’s slightly unfair. I will be combat testing the Jyn Erso blaster with its new Meishel 2.0 motors at the next MHvZ. Coupled with a reasonable price at 5AUD via BlasterTech (3USD directly from FoamBlast), from my (limited) experience so far, they are a very solid motor and I would definitely recommend them as a 2S flywheel 130 motor. They have a reasonable spin-up time and hit a very nice speed range. I'm pretty happy with the Meishel 2.0 motors so far. It roughly matches up to expectation, falling a little short of a similar spec'd Stryfe which is expected from the long faux barrel. The on/off switch and solder and (re)install all the components.Īfter firing around 150 blue Koosh through, I chrono'd the blaster with some of my grey Koosh, with results in the newest tab of my Chrono results document. Regulator on hand, and simply need to figure out a good position for Plans to re-install it using a voltage regulator to stop the controlĬircuit from toasting and an on/off switch somewhere.
Since it is spec'd to be run off of 4 AA batteries, running it on a 2S LiPo presents the serious risk of damaging, if not destroying, the circuitry. The last issue concerns the light/sound system.